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One Hour One Life Wiki
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==History== * [[Version 213|v.213]] - "Email-based family tree searches are no longer public (access your personal family trees from the button on the login screen or on your personal download page), so people can't spy on you anymore if they know your email." * [[Version 214|v.214]] - "Your family's last name is remembered, even if your mother doesn't give you a name. So later, if you name your own child, they will get that "invisible" last name passed on to them. This will make family trees more coherent, with a last name shared by every named person in the tree. No more lost family names over time."<ref name=jason/> * [[Version 214|v.214]] - "New [[grave]]-mouse-over feature, which now works for all graves, not just graves for people who died in your lifetime. Family history is now apparent directly inside the game, when you visit the family grave yard. To make this work, the server remembers everyone who ever lived, and keeps a new database of grave positions for each of those people. To prevent this from growing indefinitely, people get "forgotten" after a week, or when the server restarts, and the grave position database is flushed at server startup. But if your family has been around for a while, you will see a lot of family history on the ground."<ref name=jason/> *[[Version 240|v.240]] - "Protocol now includes lineageEveID with lineage and [[grave]] messages so that client can show DISTANT RELATIVE for relatives and graves that are further away than the 20 generation cutoff." *[[Version 240|v.240]] - No more [[tutorial]] players in name logs<ref name="GitHub">Jason Rohrer, [https://github.com/jasonrohrer/OneLife/blob/master/documentation/changeLog.txt GitHub change log], retrieved 17 June 2019</ref> *[[Version 240|v.240]] - If name of [[Eve]] or baby is not unique within past two hours on the server, the closest unique name is chosen instead. No more roman numeral suffixes.<ref name="GitHub"/>
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