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本文是由玩家编写的一小时人生新手教程 ,关于如何在早期生存和发展,请参考更为详细的夏娃教程

介绍[ | ]

你刚刚开始你的一小时人生,令人兴奋的是,无论是作为新生婴儿还是年轻女性,这都是一个充满希望的多彩世界。你没有穿任何衣服,体温开始下降,开始感到饥饿,而且完全不知道该做什么。你很快就死了。你重新进入游戏但是再次死亡。你试着寻求帮助,但是如果有的话,答案往往是含糊不清的。这一切都令你沮丧。

本文的目的是为了让你更快的了解早期游戏的相关知识。因此,它必然包含着剧透,想要体会游戏的反复往常和希望融入游戏中的社会环境的玩家请跳过本页。

如果不出意外,所有玩家进入这个世界都应该知道环境可以被他们的行为永久地改变。某些资源对于文明的生存和发展是不可或缺的,所以有必要参考教程,以免资源浪费,导致生存地不宜继续居住。

教程和制作[ | ]

这篇教程是游戏的基本介绍,可以在(电脑版)游戏的登录界面上访问(目前仅在首次登录或死亡后可见)。它将告诉你游戏的基本机制,并给你时间在封闭的环境中进行练习。为了完成教程,你需要了解制作的步骤, 并点亮道路尽头的“教程火炬”。

教程中省略了许多重要信息,在电脑版游戏中,其中一些制作信息可以在游戏中的配方索引找到。在游戏中持有一样物品,会在游戏界面的右下角显示一组相关的制作指南,指南可以使用tab滚动,z + tab返回,Ctrl + tab可以实现更大的页面跳转。此外,如果您在打字栏中键入“/”,后跟物品名称,例如“/ Rope”,它只会显示用于制作该物品的配方。输入“/”将再次清除搜索功能。搜索功能有限,并且在屏幕上充斥大量信息时很难使用,但仍然可以派上用场。

在手机版游戏中,持有或点击一样物品,并点击左小角的“书”图标,可以查看相关的制作信息。

其他无法从教程或配方索引中收集到的信息,可以在游戏过程中不断探索,观察或询问其他玩家来,或者(作为最后的手段)可以在此维基和Onetech中找到。此外,你可以尝试在forums|官方论坛上寻求帮助。维基,科技树和论坛都可以通过游戏[1]页面上方的链接访问。

基础信息[ | ]

操作[ | ]

一小时人生主要使用鼠标来控制角色。大多数操作都是使用左键单击执行的,例如移动角色,拾取或操作物品,制作。右键单击用于放下物品,从某些容器中移除物品(如篮子),堆叠(如陶盘),以及使用武器。试图将物品放在已被占用的格子上会将手中的物品换成该格子中的物品。你可以把鼠标悬停在物品或玩家身上,屏幕底部将会显示其名称。

作为婴儿,你与世界的互动是有限的,你需要完全依赖于你的母亲,直到4岁(当你达到7-8格饱食度)进入童年,你才能拾取物品。此外,还有一些特殊的物品,例如手推车大岩石,你必须达到一定年龄才能使用。

按Enter键将打开一个可以输入信息的打字栏。再次按Enter将在角色头部上方显示你输入的信息,或者关闭一个空的打字栏。您可以输入的字符长度随着角色的年龄而增加,从婴儿只有1个字符开始,在角色生命结束时最多约60个字符。向上和向下箭头将循环显示先前说出的信息。语音框还可用于键入各种命令,例如配方索引。

按住空格键可以“锁定”屏幕,当你在移动中需要单击某样物品时会更为方便。松开空格键以解除锁定。

进食[ | ]

用左键拾取一个食物(例如 浆果),然后点击你的角色。请注意,如果您穿着围裙背包,点击这些服饰将存放你所持有的物品。直接点击你角色的面部可以避免错误的存放。

制作[ | ]

大部分制作步骤包括合成两样物品,点击左键拾取一样物品,然后对着另一样要被合成的物品点击左键来合成物品。在一些配方中,拾取的物品和被合成的物品是有指定顺序的。

饱食度[ | ]

饱食度

On the bottom left of your screen you will see a line of small boxes representing your hunger. As you go without food the gauge empties from the right to left and boxes turn from black to white and if you run out of filled squares you will starve to death, though a warning chime will sound to alert you when your hunger reaches critical levels (this chime ceases to activate for very old characters who must pay particular attention to their hunger if they wish to survive to 60 years old). Babies begin their lives with 4 hunger boxes which gradually increases to a max of 20 for adults. As old age sets in, characters begin steadily losing hunger boxes until once again, only 4 remain, until they die from old age.

Yum Bonus[ | ]

Food Bonus

Once you eat a food item, your "Yum bonus" chain will begin. For every unique food you eat, you will get a +1 food bonus added which acts as extra food pips on top of your hunger bar. So if you eat three unique foods in a row, you will have a food bonus of +3 hunger pips. The food bonus reverts to 0 when you eat a non-unique food in your train. When you pick up a food, it will tell you if the food will add to your bonus (YUM) or a food you've already eaten (MEH).

Warmth[ | ]

Heat Gauge

On the bottom right of the screen is a warmth indicator with an arrow indicating your current level of warmth and a midpoint representing an optimal temperature. Being too hot or too cold is not in itself dangerous, but warmth is directly tied to how quickly the hunger gauge drains. Aim to be as close to the midpoint as possible -- values above or below this point increase hunger drain, with characters at extreme temperatures requiring up to 4 times the amount of food to stave off starvation. Many factors contribute to heat, including clothing, fire, biome, buildings, and disease. If you are placed near a fire or on a desert tile as a baby, take note of your heat meter and do not move from an optimal spot. Pick up and wear any discarded clothing you find, but take care not to overheat if fully-clothed and standing near heat sources.

Inventory[ | ]

Backpack

Backpack

There is no traditional inventory system in OHOL. Each character is able to carry just one item in their hands at a time including containers, the most basic of which is the basket. Later on, backpacks and carts provide additional carrying capacity. If you are holding something and wish to pick up a baby or harvest a berry, you must first empty your hands by right-clicking on an empty space on the ground. If you instead right-click on an occupied space you will swap the item in your hand for the one in that space. You can swap an item in your hand for one in a container if there is an empty space in the container. It is important to be mindful of these limitations should you find yourself in a location where few open ground spaces exist as it is possible to starve or neglect your children simply because you cannot find a place to drop the item you're holding.

Bloodlines[ | ]

It is possible, and recommended, to choose a family name as an Eve. This can be accomplished by using one of a variety of phrases, such as "I am X", where X is the desired family name. You will then be styled as "Eve X". In addition, it is possible to give first names to your children by using phrases such as "You are NAME" while holding them. Your children will then be styled as "NAME X". You can name children and adults as well if they do not have a name. Just stand near them and say "You are NAME" but they will not receive your family name, only a first name. Should you have a daughter but fail to name her she will no longer be able to pass your family name onto her own children (though she will still be considered to be related to you along with her children, if any). Names are selected according to external lists (first and last) and should you select a name that is not on the list the game will automatically select a similar one.

A link to view Family Trees can be accessed on the game's main menu and at the top of the official OHOL website.

See also: NamesLineage Ban

Curses[ | ]

Curse Token

If you see someone griefing, you can curse them by using phrases such as "Curse X" and their curse score will go up by 1 point. You will use up your curse token (see image) which takes 2 hours of your playtime to regenerate, so make sure to use it on someone that deserves it. Many players mistake harmless acts for griefing, due to misinformation or an incomplete understanding. Even murder is not always necessarily griefing. Misunderstanding can be alleviated by asking simple questions of the perpetrator (For example, "WHY?"). Use your judgement and remember- one day the misplaced blame may be cast upon you!

DONKEY TOWN

When a player reaches a curse score of 8 they will be born marked and their speech bubbles will be inverted (white text with black background) in their next life. Marked players will also be force-spawned into "Donkey Town", a far-away spawn location on all servers, where you can only spawn in if you are marked. Marked players will then have to play out a fixed amount of time, after which their score will be set to 7, and can be born back at the normal spawn locations. After that, you burn one curse point every hour that you play as usual. Donkey Town residents will be able to see a count of their excess curse score.

For more information on how Curses work, see the Curse page.

Biomes[ | ]

Biomes are zones where only certain resources spawn. A basic understanding is useful in locating early-game food and materials to craft tools, as well to avoid dangerous animals. Note that this list is incomplete, focusing only on the resources you will be using early on, and that some of these items may be found in more than one biome. For more complete list, see the Biomes page.

- Grasslands have berries, milkweed, the early trees you'll need, and soil.

- Yellow prairies have rabbits, wheat, and wild carrots.

- Swamps have tule reeds, goose ponds, and clay.

- Badlands have rocks and flint.

- Tundra biomes have seals and rocks. These areas are cold and will lower a player's temperature. It may be better to avoid tundra in early game if you can.

- Deserts have cacti, flint and rocks. These areas are hot and will raise a player's temperature.

- Jungles have bananas but also mosquitos. These areas are warm and will raise a player's temperature.

Other Dangers[ | ]

Rattle Snake

Rattle Snake

More often than not, you will die of starvation, however there are other ways to die in OHOL. Certain animals, including some domesticated animals, are dangerous. Encountering a hostile animal (by occupying the same space as a resting hostile animal, or while running), will result in the player being wounded, and eventual death if not treated.

Wolves, snakes, and boars move erratically, usually away from the player, and are confined to their biome, but still present a danger (especially when hidden in thick forests). Unlike other wildlife, Bears actively pursue players in their vicinity, and will follow a player across biomes, presenting a risk to an entire village. Mosquitos will not immediately kill a player (unless bit several times), but the Yellow Fever they give will affect your temperature and food gauge, making it more likely that you will die of starvation.

Other players, too, can be dangerous when they are armed (sometimes entirely by accident).

Life as a Baby[ | ]

Most of the time, you will spawn as a baby. You have few hunger pips and are completely helpless, totally reliant on your mother or other adult women. You should expect to die frequently, and be abandoned or otherwise neglected fairly often. This is normal and should not be taken personally. Settlements must carefully manage their populations or risk starvation and, in the case of Eve mothers, the burden of caring for babies is great.

To raise your chances of survival, stay close to your mother (unless she instructs otherwise), stay a balanced temperature if you can, and tell her when you reach approximately 2 hunger pips (Most commonly communicated by typing 'F' for 'food'). Follow her, or remain still when appropriate so she can easily pick up you when required. Picking you up requires the mother to sacrifice 1 pip of her hunger bar, so avoid jumping out of her arms (by clicking or trying to move) while she carries you. In the first minute of life, you will be unable to jump from your mother's arms.

If your mother neglects you, you might be lucky enough to have an older sibling or another family member who is willing to feed you. Show your appreciation by following their directions. Note that only young women can breastfeed you. Old women or males cannot breastfeed. However, any player who can pick up objects can feed babies by clicking on them while holding a piece of food.

Above all, do not get discouraged by death -- just keep respawning until you are born to a mother who can care for you. Or spawn as an Eve.

Life as an Eve[ | ]

Sometimes you will spawn as a 14-year-old woman, known as an Eve. You will be naked, most-likely in the middle of no-where, and soon other players will begin spawning as your babies (assuming you are not playing entirely by yourself). To feed your baby you must pick it up at a cost to your own hunger gauge. Holding a baby will keep its hunger gauge maxed out at no additional penalty to yourself, but you are unable to pick up or interact with anything else. There is an internal cooldown that attempts to space out births, but, since it is semi-random, you may have many children in quick succession or no children for minutes at a time.

Your goal is to find a food source before you starve, then ultimately to find a good base location to build a future for yourself and any children you have. Most early-game food sources can be found in the grasslands. Your best bet is to search for berry bushes. These can be supplemented with various other non-renewable wild food until you get a farm going. Beware, food doesn't last forever!

A good base location tends to be at the intersection between multiple different biomes, with plenty of resources. Your temperature and Yum Bonus will influence the rate at which you give birth. If you are at an ideal temperature and have a high yum chain, you are more likely to have a baby. Choosing a good location will also make your babies more likely to stay, and will improve the overall likelihood that your bloodline will survive many generations. Naming yourself is another step you can take to increase your chances. Don't take it personally if your babies run away or die in your arms (often they may just be trying to return to a past life). Focus on learning and practicing what you can in each life. If you mess up, you can always start afresh in the next life.

For more detailed information on 'Eve-ing' see the Eve page.

General rules for beginners[ | ]

1. Clutter is death.
Although you will need to stockpile various resources throughout your play, be mindful of clutter, especially around Gooseberry farms and Smithing areas. If there are no empty tiles, you will either be unable to drop whatever you are holding, or you will just switch items with the one on the ground. Many a character has starved because they could not free their hands to pick a berry. In addition, you will soon learn that you cannot click on items behind other characters. With this in mind, avoid standing in front of items that another player is working on, such as the forge.

2. Aim for balanced temperature - Wastes less food.
The rate at which you starve is influenced by your character's temperature. If your meter is in the center, you will waste less food than if it is at extreme heat or extreme cold. When you are a baby, you can improve your chances by finding an optimal temperature tile. And if you contract Yellow Fever (which dangerously raises your temperature), you should avoid warm tiles and ideally find a snow biome tile to counteract the effects.

3. Eat small foods when young.
There are various food items in OHOL, each of which replenish different amounts. When you are young, and have only a few food bars, you should only eat foods with small values, such as Popcorn (3 bars) and Gooseberries (5 bars). This ensures that you do not waste food by overeating. Later, when you have more bars, you can move on to bigger foods such as Pies (7 - 20 bars per bite depending on the variety). Eating a variety of foods as an adult will also increase your Yum Bonus.

4. Soil and water on languishing berry bushes.
One of the first things you will learn is farming gooseberries, which is vital to the survival of a town. This task is usually assigned to children so that they can work while staying close to food. Here's the basics: Bushes that need attention will be a brown colour. Mouse-over a bush to read its state. Languishing bushes need a bowl of soil, and dry bushes need a bowl of water. Bigger clumps of dirt can be picked up with a basket, and you may need to get water out of a Deep Well or Cistern with a bucket. If you are having trouble, watch or ask other players.

5. Tools break - Don't overuse them. Till piles of two soil to save iron.
Certain tools have a limited number of uses until they break. Using steel tools efficiently is especially important since the iron nerf. Shovels are vital for the Compost cycle and generally should not be used for digging graves (see Bones page for full explanation). A Hoe can be used more efficiently by only tilling piles of two dirt (see Hoe page for full explanation).

6. Name your babies, and don't overfeed them
Remember to name your babies; It is important to be able to identify other characters, to keep track of griefers and to curse them (See the Names page for a full explanation). If you set up your named baby at an ideal temperature, you won't have to feed them as often. Picking up a baby costs you one food bar, so if you pick them up too often, you will waste food. To avoid this, get the baby to say "F" when they are at two bars, and wait until then to pick them up. Alternatively, you can just keep holding the baby at no extra cost to yourself.

7. Hunt and snare animals only when they are in families

Rabbit Holes

Rabbit Hole vs Rabbit Family Hole

Rabbit holes snared without babies will take an hour longer to regenerate. Additionally, killing Mouflon, Boars and Bison in their family form will allow domestication of the baby. In general therefore, it is better to kill wild animals in their family form.

8. Harvest milkweed when fruiting for seeds

Milkweed Growth

Milkweed stages

Harvest milkweed when it is fruiting (fruiting milkweed will have yellow pods, not purple flowers) in order to collect seeds from the debris. Fruiting debris lasts for 10 minutes while young and flowering debris only last for 1 minute but give no seeds. (Note: Milkweed no longer regenerate from fruiting debris).

9. Use clay wisely
Unlike most resources, clay is non-renewable. You can only collect them from clay pits and one extra by digging up a clay pit with a shovel. Once you have used up all the clay in the area, you will need to travel further and further in order to collect more.

10. Straight Branches
Straight branches are vital for a town's survival, especially in the beginning of a family in Eve camps. You must try to preserve the straight branches and not use them in cases where there are other alternatives, such as kindling. Even if you walk past a straight branch on a tree, it is always a good thing to pick it and set it down, resetting the respawn timer and hopefully leaving the next person who discovers that tree with an extra straight branch.

11. Canada Goose Pond
Geese lay eggs, give feathers for arrows, and can be killed for meat when present at the pond. But geese will permanently be removed from ponds if the goose is shot, or the pond is completely emptied or overfilled. It shouldn't discourage you from emptying ponds for wells but it is always a good strategy to keep at least one goose pond intact.

12. Gooseberries
A wild gooseberry bush regenerates 1 berry every 10 minutes. It is common practice to leave the last berry on a wild bush as a courtesy for the next player who may be in desperate need of food. However, the opposite is true for domestic berries which take 8 minutes to respawn all at once- and only after adding soil and water to an empty bush, in which case it is better to take the last berry in order to replace the berries sooner.

13. Pay attention to carrot crops

Seeding Carrots

Seeding carrots

After you water carrots, it will take 4 minutes to become mature carrots. But if you do not pick them, after 5 minutes the carrots that remain in the soil plot will go to seed and when harvested will give you more carrot seeds instead of carrots. After a further 10 minutes, the seeding carrots will disappear. If you need carrots, then make sure to watch them and pick them before they turn.

Keep in mind rule number one; if you have several carrot seeds already, picking five seeding rows will just result in more clutter. Use your discretion.

14. Leave one woolly sheep
When tending your sheep pen, it is important to leave at least one sheep, or Domestic Mouflon, or fed lamb alive, in order to produce lambs. Shorn sheep will not produce lambs and must be fed to re-grow their wool. So it is better to designate shorn sheep to be killed for mutton, and produce more wool by feeding lambs instead, which will also produce Sheep Dung. Note: Sheep dung is ONLY produced by feeding a lamb.

15. Shave sheep before skinning
When you kill a woolly sheep, it will keep its wool. You can still shave the dead sheep with shears to get fleece that can be used to make thread. Skinning it with a knife will give you a sheep skin which has comparatively limited uses.

Resource Respawns[ | ]

Fruiting Barrel Cactus

Fruiting Barrel Cactus

  • Water, wildlife, the harvesting of wild berry bushes, cactus fruits, and tree branches does not require the same special consideration, as these resources will always eventually respawn, although may be finite in the short-term (objects can take between 15 to 60 minutes, to regenerate).
  • As of update 75, wild carrots do not respawn their seeds so after seed removal it is safe to uproot them for eating. Burdock and wild onions are early food sources that cannot be cultivated, provide no seeds, and do not respawn.
  • Fertile Soil Pits are also finite. However, it is possible to craft soil via compost later in the game.

Next stage[ | ]

Now that you've mastered the basics, here are some topics to consider pursuing:

For a more detailed guide on how to survive and thrive in an early settlements, see the Eve page.

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