Clothes

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Rabbit Fur Hat.jpg

Clothes are wearable items used for survival, function and aesthetics. They influence a player's temperature by an insulation percentage and in cold biomes can extend the time in which the hunger meter depletes. However, in desert, or while standing next to a fire, too much insulation can cause overheating which will cause the hunger meter to deplete more rapidly.

To put on clothes, pick up the item and click it on your character's body. To remove it again, click the clothing item you are wearing. It is possible to clothe babies by clicking the item on them. Babies can remove their own clothing, but cannot pick it up again from the ground (it is also possible for babies to give other babies their clothes). You cannot remove clothing while injured, which is particularly perilous with Yellow Fever, which increases your temperature.

Various clothes can be made from rabbit furs, wool, and other materials. All have different insulation percentages, with some purely cosmetic clothing such as Toque Blanche and crowns providing zero insulation. Other items, such as Backpack and aprons provide a carrying capacity, allowing a player to store up to five items on their body plus an additional carried item. Wool clothing can be dyed red or blue. Uniquely, Old Boot is not crafted, but can be fished from an Ice Hole using a Baited Fishing Pole.

Most clothing degrades over time. Those that do not degrade, include: aprons, Toque Blanche, Straw Hat, Crowns, Seal Skin, Sheep Skin, Mouflon Hide, Reed Skirt, Old Boot and Plucked Turkey.

For a full list of craftable clothes see onetech.

Fur Clothes[edit | edit source]

Four Rabbit Furs.jpg

Rabbit fur is the primary material used to make fur clothing. The amount of fur used decides which item of clothing is made. Insulation percentages are included for each item. Fur can be cut with a flint chip to make Four Pieces of Cut Fur, which can be separated into Two Pieces of Cut Fur. A Needle & Thread is used to sew furs together.


Rabbit Fur Products:
Sewing different amounts of Rabbit Fur using
Needle and Thread will get different items:
Item Image Insulation % Holding Capacity
Rabbit Fur Hat Rabbit Fur Hat.jpg

21.25%

N/A

Rabbit Fur Hat with Feather Rabbit Fur Hat with Feather.jpg

21.25%

N/A

Rabbit Fur Shawl Rabbit Fur Shawl.jpg

24.5%

N/A

Rabbit Fur Coat Rabbit Fur Coat.jpg

29.75%

N/A

Rabbit Fur Loincloth Rabbit Fur Loincloth.jpg

17%

N/A

Rabbit Fur Shoe Rabbit Fur Shoe.jpg

8.5%

N/A

Backpack Backpack.jpg

0%

4

Wool Clothes[edit | edit source]

Fleece.jpg

Fleece can be harvested from domesticated sheep using shears, and turned into a Ball of Yarn using a Drop Spindle. The yarn can then be knitted into clothing using Knitting Needles. The amount of yarn used decides which item of clothing is made.


Fleece Products:
Using Knitting Needles on yarn will
get different items:
Item Recipe Insulation % Holding Capacity
Wool Booty Wool Booty.jpg

7%

N/A

Wool Hat Wool Hat.jpg

17.5%

N/A

Toque Blanche Toque Blanche.jpg

0%

N/A

Wool Sweater Wool Sweater.jpg

24.5%

N/A

White Apron White Apron.jpg

0%

1 item

Red Cross Apron Red Cross Apron.png

0%

1 item

Dyes[edit | edit source]

Simmering Dye Mordant.jpg

Wool clothes (excluding Toque Blanche) can be dyed either red or blue. Excluding the apron, they have to be treated beforehand with simmering dye mordant made from alum. Dying a white apron with Simmering Rose Madder Dye will yield Red Cross Apron. Dying clothing prolongs the time until its decay (The base clothing will decay after 5 hours, dye-ready clothing will decay after 5 hours, and Dyed clothing will decay after 5 hours).

Dyed clothes.png

Base Recipe: Add Bowl of Water to Hot Coals to get Simmering Water

Pre-Dye: Add Alum to simmering water to get Simmering Dye Mordant

Dyes: Add Rose Madder Root or Indigo Bundle to simmering water to get Red Simmering Rose Madder Dye or Blue Simmering Indigo Dye respectively.

Other Clothes[edit | edit source]

Wolf Skin.jpg

Other clothes include a Wolf Hat, Reed Skirt, Straw Hat, Mouflon hide and Sealskin Coat, Snake skin boots, crowns, Fruit boots, Old Boot and Plucked Turkey.

Item Recipe Insulation % Holding Capacity
Wolf Hat Wolf Hat.jpg

22.5%

N/A

Seal Skin Seal Skin.jpg

10.5%

N/A

Sealskin Coat Sealskin Coat.jpg

31.5%

N/A

Snake Skin Boot Snake Skin Boot.jpg

5%

1 cactus fruit

Fruit Boot Fruit Boot.jpg

5%

1 cactus fruit

Mouflon Hide Mouflon Hide.jpg

21%

N/A

Reed Skirt Reed Skirt.jpg

12%

N/A

Straw Hat Straw Hat.jpg

16.25%

N/A

Straw Hat with Feather Straw Hat with Feather.jpg

16.25%

N/A

Sheep Skin Sheep Skin.jpg

10.5%

N/A

Old Boot Old Boot.png

0%

N/A

Plucked Turkey Plucked Turkey.jpg

0%

N/A

Rag Clothes[edit | edit source]

All clothing (excluding aprons, Toque Blanche, Straw Hat, Reed Skirt, Crowns, Old Boot, Seal Skin, Sheep Skin, Mouflon Hide and Plucked Turkey) decays after 5 hours into rag clothes. They will then disappear after 30 minutes. There is currently no way to repair clothes.

Item Image Insulation % Holding Capacity
Rag Hat Rag Hat.jpg

10%

N/A

Rag Shirt Rag Shirt.jpg

14%

N/A

Rag Loincloth Rag Loincloth.jpg

8%

N/A

Rag Shoe Rag Shoe.jpg

4%

N/A

Tattered Backpack Tattered Backpack.jpg

0%

2

Crowns[edit | edit source]

There are currently three craftable gold crowns available. The leaf crown, carrot crown, and wolf crown. They are purely aesthetic and do not provide any insulation.