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One Hour One Life Wiki
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{{Stub}} '''Building''' in One Hour One Life loosely refers to crafting '''structures''', such as roads and buildings. They are indicators of an advanced civilization. == Roads == [[File:Stone Road.jpg|right|thumb|100x100px|[[Stone Road]]]] [[Stone Road]]s increase the walking speed of your character, and take over the movement in the direction the road leads. They can be used to set up speedy routes between far away resources and neighboring towns. It is created by placing a [[Flat Rock]] on [[Floor Stakes]]. [[Stone Floor]] and [[Wooden Floor]]s although not technically 'roads', are commonly used as such. Especially around areas such as [[farms]], where it is inconvenient to skid around trying to stop. They are created by placing [[Cut Stones]] or [[Boards]] respectively on [[Floor Stakes]]. <gallery heights="75px" widths="75px"> File:Wooden Floor.jpg|[[Wooden Floor]] File:Stone Floor.jpg|[[Stone Floor]] </gallery> == Buildings == Buildings can be made out of Pine, Adobe, Wood or Stone. {{Quote|Walls and floors hold heat in a larger area. Close the door to stop heat from leaking out.|The [[Tutorial]]}} === In Door Bonus === When a player is in a building with full floors, enclosed walls and closed doors, he will get in door bonus. The game only check 13x13 area with the player at the center, so your building can't be too large, or the game can't detect the walls. To get the bonus, you need to be in the center of a 13x13 room (including walls), or anywhere in a 8x8 room (including walls). It has following bonus: * Hunger decays slower, maximum additional 20s per pip * Biome tempertaure doesn't effect that much * Cloths are double effective === Door === A Door is a structure which can be opened and closed by interacting with it (even when holding items or [[Medical Treatment|injured]]). It is installed using [[Marking Stakes]], and can be removed by using a [[knife]] or [[Flint Chip|flint chip]]. [[Wooden Door]]s can be locked using a [[Lock and Key]]. Closing a door with a lock will automatically lock it. So try not to get locked in a room without a key. [[Pine Door]]s are considered very expensive due to the amount of milkweed required, and are not lockable. A [[Springy Wooden Door]] closes automatically, and cannot be locked. According to HETUW Mod, wood doors are 0.2 more effective than snow doors for insulation. <br /> <gallery heights="75px" widths="75px"> File:Pine Door.jpg|[[Pine Door]] File:Wooden Door.jpg|[[Wooden Door]] File:Locked Wooden Door.jpg|[[Locked Wooden Door]] File:Springy Wooden Door.jpg|[[Springy Wooden Door]] </gallery> === Wall === A Wall is an impassible structure made to prevent passage of [[Animals]] or players, and hold [[Heat]] inside of a room. It is installed using [[Marking Stakes]], and can be removed depending on what material they are made of. [[Stone Wall]]s (If they haven't already turned into [[Stone Wall|Ancient Stone Walls]]), and wet [[Adobe Wall]]s can be deconstructed by using a [[Steel Mining Pick]]. [[Pine Wall]]s can be deconstructed by using a [[Steel Axe]], which will turn it into [[Kindling]]. [[Pine Wall]]s are considered very expensive due to the amount of milkweed required. <br /> <gallery heights="75px" widths="75px"> File:Pine Wall.jpg|[[Pine Wall]] File:Adobe Wall.jpg|[[Adobe Wall]] File:Plaster Wall.jpg|[[Plaster Wall]] File:Blue Plaster Wall.jpg|[[Painted Plaster Wall]] File:Stone Wall.jpg|[[Stone Wall]] </gallery> === Floor === Floors are walkable structures made to increase the [[Heat]] inside of an area or room. They are installed using [[Marking Stakes]], and can be removed depending on what material they are made of. [[Wooden Floor]]s can be removed by using a [[Steel Adze]], and [[Stone Floor]]s can be removed by using a [[Steel Mining Pick]]. According to HETUW Mod, Wood and Stone floors are the best, and are improved by adding bear skin by 0.1. Pine floors are 0.2 less effective than wood or stone. Stone block is 0.3 less effective than wood/stone. Snow is 0.2 more effective than pine needles <br /> <gallery heights="75px" widths="75px"> File:Wooden Floor.jpg|[[Wooden Floor]] File:Stone Floor.jpg|[[Stone Floor]] </gallery> == Other Structures == <gallery heights="75px" widths="75px"> File:Adobe Oven.jpg|[[Adobe Oven]] File:Adobe Kiln.jpg|[[Adobe Kiln]] File:Shallow Well.jpg|[[Shallow Well]] File:Deep Well.jpg|[[Deep Well]] File:Wooden Box.jpg|[[Wooden Box]] File:Closed Wooden Chest.jpg|[[Wooden Chest]] File:Fence.jpg|[[Fence]] File:Fence Gate.jpg|[[Fence Gate]] File:Property Fence(Corner).jpg|[[Property Fence]] File:Property Gate.jpg|[[Property Gate]] File:Iron Mine.jpg|[[Iron Mine]] File:Bell Tower.jpg|[[Bell Tower]] File:Big Sign.jpg|[[Big Sign]] File:Small Sign.jpg|[[Small Sign]] File:Marked Grave.jpg|[[Marked Grave]] File:Cross Track.jpg|[[Mine Cart Track]] File:Monolith.jpg|[[Monolith]] File:Oddity.jpg|[[Oddity]] File:Live Nosaj.jpg|[[Live Nosaj]] File:The Apocalypse.jpg|[[The Apocalypse]] </gallery> === Machines === <gallery heights="75px" widths="75px"> File:Firing Newcomen Pump.jpg|[[Newcomen Pump]] File:Firing Kerosene Newcomen Pump.jpg|[[Kerosene Newcomen Pump]] File:Wet Diesel Water Pump.jpg|[[Diesel Water Pump]] File:Multipurpose Newcomen Engine.jpg|[[Multipurpose Newcomen Engine]] File:Newcomen Hammer.jpg|[[Newcomen Hammer]] File:Newcomen Roller.jpg|[[Newcomen Roller]] File:Newcomen Bore.jpg|[[Newcomen Bore]] File:Newcomen Lathe.jpg|[[Newcomen Lathe]] File:Complete Oil Drilling Rig.jpg|[[Oil Rig]] File:Fractional Distiller.jpg|[[Fractional Distiller]] File:Empty Camera.jpg|[[Camera]] </gallery> ==History== *[[Version 152|v.152]] - Held-objects now trigger bare-hand transitions if no other transition applies. This means you can now open a door when your hands are full. *[[Version 156|v.156]] - doors and minecarts can be activated while holding objects including a baby. *[[Version 239|v.239]] - "Roads, along with stone walls, are not reclaimed by nature, so you can build long-term routes across the map, even as civilizations die out along those routes. This should help distant villages continue to find each other over time.<ref>Jason Rohrer, OHOL Forums, [https://onehouronelife.com/forums/viewtopic.php?id=6891 "Update: Precious Life"], 8 June 2019</ref> *[[Version 247|v.247]] - Fixed so you can't build a road/floor on top of an existing road/floor. ==References== <References/> [[Category:One Hour One Life Wiki]] [[Category:Buildings]]
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