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[[Category:One Hour One Life Wiki]] |
[[Category:One Hour One Life Wiki]] |
Revision as of 03:44, 17 June 2019
There are several biomes in One Hour One Life, from green grasslands to barren badlands. Each biome has resources commonly associated with it, though many can be found in multiple biomes. Biomes can vary in temperature. In the Temperature Overhaul update, deserts and jungles became hotter, and a "Thermal Shock" component was added which causes you to rapidly jump between extreme temperatures if you cross certain biome boundaries without the insulation of clothes. It is no longer advised to stand on desert edges to keep warm. Use a fire instead.
Grasslands
Grasslands generally has wild food, and branches for kindling and tools. Grasslands are cold, but bearable if wearing a full set of clothes.
Yellow Prairies
Yellow Prairies are cold, but bearable if wearing a full set of clothes.
Swamps
A good place for farms, considering the water for plants (CHECK if relevant any more). Swamps are cold, but bearable if wearing a full set of clothes.
Badlands
Badlands are colder than grasslands, though not as cold as tundra.
Tundra
Also known as Polar. Bitterly cold.
Desert
Searingly hot.
Jungle
Jungle is hot, though not as hot as desert.
History
- v.170 - Jungle biome added
- v.200 - Jungles are no longer an ideal temperature and are much hotter. Deserts are much hotter and are no longer suitable for settling. Thermal Shock component added.