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There are several biomes in One Hour One Life, from green grasslands to barren badlands. Each biome has resources commonly associated with it, though many can be found in multiple biomes. Biomes can vary in temperature. In the Temperature Overhaul update, deserts and jungles became hotter, and a "Thermal Shock" component was added which causes you to rapidly jump between extreme temperatures if you cross certain biome boundaries without the insulation of clothes. It is no longer advised to stand on desert edges to keep warm. Use a fire instead.
Grasslands[edit | edit source]
Yellow Prairies[edit | edit source]
Swamps[edit | edit source]
Ponds, tule reeds, large trees (willow, bald cypress), Canada geese, clay deposits, boars. A good place for farms, considering the water for plants. Swamps are cold, but bearable if wearing a full set of clothes.
Badlands[edit | edit source]
Iron ore, flint, assorted stones (big, round, flat, limestone), trees (white pine), wolves, bears, mouflon, cabbage, cinnabar, lapis lazuli. Badlands are colder than grasslands, though not as cold as tundra.
Tundra[edit | edit source]
Desert[edit | edit source]
Jungle[edit | edit source]