One Hour One Life Wiki
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There are several '''Animals''' in [[One Hour One Life]]. These animals can provide players useful [[Materials]] to [[Crafting|craft]] [[Food|food]], [[Clothes|clothing]], [[Tools|tools]], transport, weapons and [[Medical Treatment#Crafting Medical supplies|medical supplies]]. Some animals will attack and injure the player, while others can be domesticated or ridden for speedy transport.
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There are several '''Animals''' in [[One Hour One Life]]. These animals can provide players useful materials to [[Crafting|craft]] [[food]], [[Clothes|clothing]], [[tools]], transport, weapons and [[Medical Treatment#Crafting Medical supplies|medical supplies]]. Some animals are hostile and will attack and injure the player, requiring [[Medical Treatment]], while others can be domesticated or ridden for speedy transport. Except for [[Rabbits]] and [[Pine Tree with Cardinals|Cardinals]], all animals will display one of three movement behaviors: "chase", "flee", or "random".
   
=== Rabbit ===
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== Rabbit ==
<div style="float:right;">[[File:Snared Rabbit.png|x100px]][[File:Rabbit Family.png|x100px]]</div>
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[[File:Rabbit Family.png|right|x100px|Rabbit Family]]
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''Main article: [[Rabbits]].''
Rabbits are among the easiest animals to hunt and process. They can be found in the [[Biomes#Yellow prairies|yellow prairies]] in holes as a family or an individual. By using a [[snare]], you can trap rabbits to get a [[Dead Rabbit|dead rabbit]], which after skinning with a [[knife]] or [[Flint Chip|flint chip]] yields [[Rabbit Fur|rabbit fur]] and [[Skinned Rabbit|skinned rabbit]]. Rabbits are an essential early-game crafting ingredient for many purposes including [[Bellows|smithing]], [[backpack]]s, [[Clothes#Fur Clothes|clothing]], [[pies]], and [[Medical Treatment#Crafting Medical supplies|medical supplies]].
 
   
 
Rabbits are found in the [[Yellow Prairies]] in holes as a family or an individual. By using a [[snare]] (preferably on a Family Hole), you can harvest rabbits for [[Rabbit Fur|fur]] and [[Skinned Rabbit|meat]]. Rabbits are an essential early-game crafting ingredient for many purposes including [[Bellows|smithing]], [[backpack]]s, [[Clothes#Fur Clothes|clothing]], [[pies]], and [[Medical Treatment#Crafting Medical supplies|medical supplies]].
It is important to only place snares on [[Rabbit Family Hole|rabbit family holes]]; if babies are not present when the snare is set, harvested rabbit holes will take 1 hour longer to regenerate. Therefore, it is better to catch rabbits who have family.
 
A harvested family rabbit hole will take one hour to regenerate a rabbit, then another ten minutes to turn into a family rabbit hole.
 
   
 
== Geese ==
See also separate article - [[Rabbit Hole]].
 
 
<div style="float:right;">[[File:Canada Goose Pond.jpg|x100px|Canada Goose Pond]][[File:Domestic Goose.png|x100px|Domestic Goose]]</div>
 
''Main articles: [[Canada Goose Pond]], [[Domestic Goose]].''
   
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[[Canada Goose Pond]]s are found in the [[swamps]]. They provide [[water]], [[feather]]s, [[egg]]s, and [[Plucked Goose|meat]].
=== Geese ===
 
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They are used in [[smithing]], making [[arrow]]s, and [[cooking]]. If shot, geese do not return to the pond. Geese can be [[Domestic Goose|domesticated]] from their eggs to farm more eggs and meat.
<div style="float:right;">[[File:Canada Goose Pond.jpg|x100px]][[File:Canada Goose Pond(swimming, feather).jpg|x100px]][[File:Domestic Goose.png|x100px]]</div>
 
Geese are found in [[Canada Goose Pond|ponds]] in the [[Biomes#Swamps|swamps]]. They can be shot by an [[Arrow|arrow]], skinned (with [[Flint Chip|flint]] or [[knife]]) to yield [[Plucked Goose|plucked goose]], and cooked on a [[skewer]] over [[Hot Coals|hot coals]] to yield [[Cooked Goose|cooked goose]] (an ingredient to make a [[Steel File|steel file]]). Or scared barehanded, which yields a [[Goose Feather|feather]] (a material used for making an arrow). Over time, an [[egg]] will appear at a pond which can be periodically harvested and cooked into an [[omelette]] using a [[Hot Flat Rock|hot flat rock]]. Geese do not return to a pond when shot by an arrow, and also leave when their pond is drained dry or over-filled. Geese can be domesticated by placing an egg in [[Sheep Dung|sheep dung]], which will hatch a [[Gosling|gosling]]. The gosling will turn into a [[Domestic Goose]], which can be fed [[Bowl with Corn Kernels|corn]] to yield more eggs, or beheaded with an [[Steel Ax|axe]] on a [[Stump|stump]] and skinned as with wild geese.
 
   
 
== Mouflon ==
See also separate article - [[Canada Goose Pond]], [[Domestic Goose]].
 
 
<div style="float:right;">[[File:Mouflon with Lamb.jpg|x100px|Mouflon with Lamb]][[File:Domestic Mouflon with Lamb.jpg|x100px|Domestic Mouflon with Lamb]]</div>
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''Main article: [[Mouflon]].''
   
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[[Mouflon]] are found in the [[Biomes#Badlands|badlands]]. They can be killed using a [[Bow and Arrow|bow and arrow]] and skinned for [[Mouflon Hide|hide]] and [[Raw Mutton|mutton]]. They can also be domesticated into [[sheep]].
=== Mouflon ===
 
<div style="float:right;">[[File:Shot Mouflon with Lamb(arrow).jpg|x100px]][[File:Mouflon Lamb(rope).jpg|x100px]][[File:Domestic Mouflon with Lamb.jpg|x100px]]</div>
 
[[Mouflon]] are found in the [[Biomes#Yellow prairies|yellow prairies]] and [[Biomes#Badlands|badlands]] as an adult individual or with a lamb. They can be killed using a [[Bow and Arrow|bow and arrow]] and then skinned for [[Mouflon Hide|hide]] (wearable) and [[Raw Mutton|mutton]]. If a mouflon with a lamb is hunted, the [[Mouflon Lamb|mouflon lamb]] can be led with a [[rope]] and fed to grow up into a [[Domestic Mouflon]], if not fed, it will die. Soon after it grows, the [[Domestic Mouflon|domestic mouflon]] will birth a [[Domestic Lamb|domesticated lamb]], which when fed will turn into a [[Domestic Sheep|sheep]].
 
   
 
== Sheep ==
See also separate articles - [[Mouflon]], [[Mouflon Lamb]], [[Domestic Mouflon]].
 
 
[[File:Domestic Sheep.jpg|right|x100px|Domestic Sheep]]
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''Main article: [[Domestic Sheep]].''
   
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Sheep are domesticated versions of [[Mouflon]] and can be [[Shears|sheared]] for [[Fleece|fleece]], skinned and butchered for [[Sheep Skin]] and [[Raw Mutton|mutton]], or fed to produce [[Sheep Dung]]. Products from sheep farming are used in [[clothes]], [[Medical Treatment#Crafting Medical supplies|medical supplies]], [[cooking]], [[compost]] and more. Sheep are friendly, and will tend to follow the player. If loose near a [[carrot]] farm, sheep will eat the carrots and ruin the crop.
=== Sheep ===
 
<div style="float:right;">[[File:Domestic Sheep Stages.jpg|x100px]][[File:Domestic Lamb.jpg|x100px]]</div>
 
Sheep cannot be found naturally occurring and are only domesticated from [[Mouflon|mouflon]]. They occur as a family, as an adult individual, or as a lamb. They can be [[Shears|sheared]] for [[Fleece|fleece]], which can be used to make [[Small Ball of Yarn|yarn]], [[Clothes|clothing]] and [[Medical Treatment#Crafting Medical supplies|medical supplies]]. They can also be killed, skinned and butchered using a [[knife]] and to get [[Sheep Skin|sheep skin]] (which can be worn or crafted into a [[Sheepskin Saddle|saddle]]), [[Raw Mutton|mutton]] and [[Sheep Bones|bones]]. Shorn sheep will not produce lambs, but will regrow their [[fleece]] when fed (a [[Bowl of Gooseberries and Carrot|bowl of gooseberries and carrot]]). Lambs fed (a [[Bowl of Gooseberries and Carrot|bowl of gooseberries and carrot]]) will grow into adult sheep and create a [[Sheep Dung|sheep dung]] (used in [[Compost|compost]] and for domesticating [[Animals#Geese|geese]]). If not fed promptly, the lambs will die. However, sheep regularly produce new lambs, and [[Dead Domestic Lamb|dead lambs]] will disappear after five minutes. Like mouflon lambs, domestic lambs can be lead with a [[rope]]. They are friendly, and will tend to follow the player. If loose near a carrot farm, sheep will eat the carrots and ruin the crop.
 
   
 
== Wolf ==
See also separate articles - [[Domestic Sheep]], [[Domestic Lamb]].
 
 
[[File:Wolf.jpg|right|100px|Wolf]]
 
''Main article: [[Wolf]].''
   
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Wolves are predators found roaming the [[badlands]]. An attacking wolf will result in a [[Bite Wound]], which if not [[Medical Treatment#Injuries and Cures|treated]] will result in [[death]]. They can be shot using a [[Bow and Arrow|bow and arrow]] and skinned for [[Wolf Skin|wolf skin]]. Wolves can be domesticated into [[Dog|dogs]].
=== Wolf ===
 
[[File:Wolf.jpg|right|x100px]]
 
Wolves are predators found roaming the [[Biomes#Badlands|badlands]] individually or in multiples. An attacking wolf will result in a [[Bite Wound]], which if not treated (with [[Sterile Wool Pad|sterile wool]] and [[Needle and Thread|needle and thread]]) will result in death. They can be shot using a [[Bow and Arrow|bow and arrow]] and skinned for [[Wolf Skin|wolf skin]] to craft a [[Wolf Hat|wolf hat]]. Unlike other animals, wolves do not instantly die when shot by an arrow; instead, they will bleed to death, and are still able to attack in this state. They are a predator of humans; though they do not chase their prey, their erratic movement makes them difficult to hunt. Wolves can be domesticated into [[Dog|dogs]] by feeding [[Raw Mutton|mutton]]. The fed wolf will become pregnant and produce two dog puppies and one wolf puppy.
 
   
 
== Dog ==
See also separate article - [[Wolf]].
 
 
[[File:Collie.png|right|100px|Collie]]
 
''Main article: [[Dog]].''
   
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Dogs are domesticated versions of [[Wolf|wolves]]. They are friendly (except for [[Mean Pit Bull]]s), and will tend to follow the player. A dog can only breed once in its lifetime. Dogs cannot be killed (except for Mean Pit Bulls), but will eventually grow old and die. Dogs can be one of nine [[Dog#Breeds|breeds]], and can consistently be selected for a particular breed.
=== Dog ===
 
[[File:Collie.png|right|100px]]
 
Dogs cannot be found naturally occurring and are only domesticated from [[Wolf|wolves]]. They are friendly (except for [[Mean Pit Bull]]s), and will tend to follow the player. They possibly also engage [[Grizzly Bear|bears]], keeping the bear from following the player, with no harm to the dog. When fed [[Raw Mutton|raw mutton]], a dog will become pregnant and produce three puppies which can be picked up. Puppies then fed with [[Bowl of Carnitas]] will grow into adult dogs. If not fed promptly, the puppy will die.
 
   
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== Grizzly Bear ==
Dogs can be one of nine breeds (Pit Bull, Poodle, Chihuahua, Dachshund, Airedale, Beagle, Collie, German Shepherd and Schnauser). Unlike other animals, adult dogs have a limited lifespan, and will grow old and die. A dog can only breed once in its lifetime. They cannot be killed, except for Mean Pit Bulls, which can be killed with a [[Bow and Arrow|bow and arrow]]. A Pit Bull has a chance of becoming a Mean Pit Bull, which can attack the player resulting in a [[Bite Wound]], which if not treated (with [[Sterile Wool Pad|sterile wool]] and [[Needle and Thread|needle and thread]]) will result in death. It is also possible to force a Pit Bull to turn Mean by hitting it with a [[Long Straight Shaft]].
 
 
<div style="float:right;">[[File:Bear Cave.jpg|x100px|Bear Cave]][[File:Grizzly Bear.jpg|x100px|Grizzly Bear]]</div>
 
''Main articles: [[Grizzly Bear]].''
   
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Grizzly bears are predators found in the [[badlands]] inside [[Bear Cave]]s. Bears will travel far from their cave to follow their prey. An attacking bear will result in a [[Bite Wound]], which if not [[Medical Treatment#Injuries and Cures|treated]] will result in [[death]]. Bears must be shot three times with a [[Bow and Arrow|bow and arrow]] to kill a single bear. They can be skinned to get [[Bear Skin|bear skin]]. Feeding a hungry grizzly with [[Raw Mutton|raw mutton]] will stop it from chasing players for a short time.
See also separate article - [[Dog]].
 
   
=== Grizzly Bear ===
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== Penguin ==
[[File:Grizzly Bear.jpg|right|x100px]]
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[[File:Penguin.jpg|right|100px|Penguin]]
 
''Main article: [[Penguin]].''
Grizzly bears are predators found in the [[Biomes#Badlands|badlands]]. They come from a den as an individual. An attacking bear will result in a [[Bite Wound]], which if not treated (with [[Sterile Wool Pad|sterile wool]] and [[Needle and Thread|needle and ball of thread]]) will result in death. They can be shot using a [[Bow and Arrow|bow and arrow]] and skinned to get [[Bear Skin|bear skin]] to make a [[Bear Skin Rug|bear skin rug]]. Unlike other animals, three arrows are required to kill a single bear. They can travel far from their den and will follow their prey. A hungry grizzly can be fed with [[Raw Mutton|raw mutton]].
 
   
 
Penguins are found in the [[tundra]] and are docile creatures with no current crafting uses. When approached, penguins will escape into the nearest [[Ice Hole]].
See also separate articles - [[Bear Cave]], [[Grizzly Bear]].
 
   
=== Penguin ===
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== Seal ==
[[File:Penguin.jpg|right|100px]]
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[[File:Antarctic Fur Seal.jpg|right|100px|Antarctic Fur Seal]]
 
''Main article: [[Antarctic Fur Seal]].''
Penguins are found in the [[Biomes#Tundra|tundra]] and are docile creatures. Penguins have the ability to slide into and out of Ice Holes.
 
   
 
Seals spawn in the [[tundra]] biome. They are docile and can be killed with a [[Long Straight Shaft|long straight shaft]], and skinned to get [[Seal Skin|seal skin]].
See also separate article - [[Penguin]].
 
   
=== Seal ===
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== Horse ==
[[File:Antarctic Fur Seal.jpg|right|100px]]
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[[File:Wild Horse.jpg|right|100px|Wild Horse]]
 
''Main article: [[Wild Horse]].''
Seals spawn in the [[Biomes#Tundra|tundra]] biome. They are docile and can be killed with a [[Long Straight Shaft|long straight shaft]]. Skinning (using [[Flint Chip|flint chip]] or [[knife]]) yields [[Seal Skin|seal skin]] which can be worn directly, or sewn into a [[Sealskin Coat|sealskin coat]].
 
   
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Horses spawn in the [[desert]] biome, and will run away when approached. A horse can be captured using a [[Lasso|lasso]], and tamed for [[Riding Horse|riding]]. Horses can be used with [[Horse-Drawn Cart|carts]], to [[Snake-Bit Riding Horse|make medicine]], and to create the [[Oddity]].
See also separate article - [[Antarctic Fur Seal]].
 
   
=== Horse ===
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== Rattle Snake ==
[[File:Wild Horse.jpg|right|100px]]
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[[File:Rattle Snake.jpg|right|100px|Rattle Snake]]
 
''Main article: [[Rattle Snake]].''
Horses spawn in the [[Biomes#Desert|desert]] biome, often roaming into other areas. They run away when approached and are very quick. A horse can be captured using a [[Lasso|lasso]] (Dropping the lasso frees the horse, and returns the lasso). Once lassoed, a horse will follow the player and can be hitched to a [[fence]]. A [[Hitched Wild Horse|hitched horse]] can be tamed by feeding a [[carrot]] or [[Wild Carrot|wild carrot]]. Placing a [[Sheepskin Saddle|saddle]] on the tamed horse will then allow a player to ride the horse. The horse can then be hitched to a [[Hand Cart|hand cart]] to create a ride-able [[Horse-Drawn Cart|horse-drawn cart]]. Both forms of ride-able horse will escape (and roam the area) if left unhitched for more than seven seconds. Being attacked by a [[Rattle Snake|rattle snake]] while riding a horse will result in a [[Snake-Bit Riding Horse|dead horse]] (from which [[Bowl of Antivenom Blood|antivenom]] can be extracted), or [[Tipped Horse-Drawn Cart|tipped cart]] (which can be righted using a [[rope]]) respectively.
 
A [[Carrot Crown|carrot crown]] can be placed on a [[Hitched Wild Horse|hitched wild horse]] as part of the recipe for [[The Apocalypse]].
 
 
See also separate article - [[Wild Horse]].
 
   
 
Rattlesnakes spawn in the [[desert]]. An attacking snake will result in a [[Snake Bite|snake bite]], which if not [[Medical Treatment#Injuries and Cures|treated]] will result in [[death]]. Snakes will also kill [[Snake-Bit Riding Horse|riding horse]]s, and tip [[Tipped Horse-Drawn Cart|horse-drawn carts]]. Snakes can be killed using a [[knife]], yielding [[Snake Skin|snake skin]], or with a [[Crude Car]] to get [[Snake Roadkill|roadkill]].
=== Rattlesnake ===
 
[[File:Rattle Snake.jpg|right|100px]]
 
Rattlesnakes spawn in the [[Biomes#Desert|desert]]. An attacking snake will result in a [[Snake Bite|snake bite]], which if not treated (with [[Sterile Wool Pad|sterile wool pad]] and [[Antivenom Knife|antivenom knife]]) will result in death. Snakes can be killed using a [[knife]], yielding [[Snake Skin|snake skin]] which can be crafted into [[Snake Skin Boot|snake skin boots]].
 
Encountering a snake while on a [[Riding Horse|riding horse]] will kill the horse, from which [[Bowl of Antivenom Blood|antivenom]] can be extracted using a knife and a [[Clay Bowl|clay bowl]]. A Snake encountered while riding a [[Horse-Drawn Cart|horse-drawn cart]] will result in a [[Tipped Horse-Drawn Cart|tipped horse-drawn cart]] which can be righted using a [[rope]] (which is consumed).
 
   
 
== Boar & Pig ==
See also separate article - [[Rattle Snake]].
 
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<div style="float:right;">[[File:Wild Boar.jpg|x100px|Wild Boar]][[File:Domestic Pig.jpg|x100px|Domestic Pig]]</div>
 
''Main articles: [[Wild Boar]], [[Domestic Pig]].''
   
 
Boars are found in the [[Swamp]]. An attacking boar will result in a [[Hog Cut|hog cut]], which if not [[Medical Treatment#Injuries and Cures|treated]] will result in [[death]]. They can be shot using a [[Bow and Arrow|bow and arrow]] and then butchered to yield [[pork]]. Boars can be domesticated into [[pig]]s to farm meat. Pigs are killed with a [[knife]].
=== Boar ===
 
<div style="float:right;">[[File:Wild Boar.jpg|x100px]][[File:Domestic Pig.jpg|x100px]]</div>
 
Boars are found in the [[Biomes#Swamp|Swamp]] as an adult individual or with a piglet. An attacking boar will result in a [[Hog Cut|hog cut]], which if not treated (with [[Sterile Wool Pad|sterile wool pad]] and [[Needle and Thread|needle and thread]]) will result in death. They can be shot using a [[Bow and Arrow|bow and arrow]] and then butchered using a [[knife]] to yield [[Pork|meat]] and [[Pig Bones|bones]].
 
   
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== Bison & Cow ==
If a [[Wild Boar with Piglet|wild boar with piglet]] is hunted, the [[Wild Piglet|piglet]] can be picked up and placed in containers. If fed (with [[Bowl with Corn Kernels|bowl of corn]]), it will grow up into a [[Domestic Boar|domestic boar]], if not fed, it will die. You cannot pick up a fed piglet. Soon after it grows, the domestic boar will generate a [[Domestic Piglet|domesticated piglet]], which when fed will turn into a [[Domestic Pig|pig]]. A domestic boar can still attack, and can be killed with a [[Bow and Arrow|bow and arrow]]. However, a pig can only be killed with a knife. Currently pork is only used to craft [[Pork Tacos|pork tacos]].
 
 
<div style="float:right;">[[File:Bison.jpg|x100px|Bison]][[File:Domestic Cow.jpg|x100px|Domestic Cow]]</div>
 
''Main Articles: [[Bison]], [[Bison Calf]], [[Domestic Bison]], [[Domestic Cow]], [[Domestic Calf]].''
   
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Bison are found in the [[Prairie]] and are docile. Bison can be killed using a [[Bow and Arrow|bow and arrow]]. Two arrows are required to kill a single bison. Bison can be domesticated into [[Domestic Cow|cows]]. Cows are friendly, and will tend to follow the player. Cows produce [[Domestic Cow#Milk|milk]], and can also be [[Domestic Cow#Paint|poisoned]] to get [[Bowl of Indian Yellow Pigment|yellow pigment]].
See also separate articles - [[Wild Boar]], [[Wild Piglet]], [[Domestic Boar]], [[Domestic Pig]], [[Domestic Piglet]].
 
   
=== Bison ===
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== Mosquito Swarm ==
<div style="float:right;">[[File:Bison.jpg|x100px]][[File:Domestic Cow.jpg|x100px]]</div>
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[[File:Mosquito Swarm.jpg|right|x100px|Mosquito Swarm]]
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''Main Article: [[Mosquito Swarm]]''
Bison are found in the [[Biomes#Prairie|Prairie]] as an adult individual or with a calf. Bison are docile and can be killed using a [[Bow and Arrow|bow and arrow]]. Two arrows are required to kill a single bison.
 
   
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Mosquitoes are found in the [[jungle]]. If encountered, they will inflict the player with [[Yellow Fever]] which cannot be cured, but will disappear after 35 seconds. Yellow fever increases your [[temperature]] and reduces the [[food|hunger]] bar to 30% of its maximum. ''See the [[Medical Treatment#Injuries and Cures|Medical Treatment]] page for strategies to survive yellow fever.''
If a [[Bison with Calf|bison with calf]] is hunted, the [[Bison Calf|calf]] can be lead with a [[rope]] and fed (with [[Bowl with Corn Kernels|bowl of corn]]) to grow up into a [[Domestic Bison|domestic bison]], if not fed, it will die. Soon after it grows, the domestic bison will generate a [[Domestic Calf|domesticated calf]], which when fed will turn into a [[Domestic Cow|cow]]. Feeding the cow will generate a calf, after which the cow can then be milked using a [[Empty Bucket|bucket]] until dry (if not promptly milked, the milk cow will revert into a domestic cow and must be fed again). The dry cow can be returned to it's milking state by feeding it a [[Bowl of Water|bowl of water]]. Milk can be consumed [[Bowl of Whole Milk|directly]] or crafted into [[Bowl of Butter|butter]] which can be used on [[Buttered Bread on Clay Plate|bread]].
 
Cows are friendly, and will tend to follow the player. It is currently impossible to kill adult cows.
 
   
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== Turkey ==
  +
[[File:Turkey.jpg|right|x100px|Turkey]]
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''Main Article: [[Turkey]]''
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Turkeys are found in the [[Yellow Prairies]]. They can be killed using a [[Bow and Arrow|bow and arrow]], plucked for 18 [[Turkey Feather]]s, and skinned for [[Plucked Turkey|meat]]. A poked turkey will run away.
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==History==
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*[[Version 213|v.213]] - "Added step-back-onto rope transitions for animals so they don't eat the [[rope]] if there's no place for them to move. Also allows you to grab rope/[[lasso]] if this is the case."
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*[[Version 213|v.213]] - "Animals no longer spawn outside their home [[biome]] along biome boundaries. Goodbye, arctic [[snake]]s and desert [[penguin]]s."
  +
*[[Version 240|v.240]] - The issue with animals and other movable items not respawning when nature reclaims an area has been fixed. Fixed so that empty tiles that used to contain a natural object are restored when map is culled back to natural state.<ref name="GitHub">Jason Rohrer, [https://github.com/jasonrohrer/OneLife/blob/master/documentation/changeLog.txt GitHub change log], retrieved 17 June 2019</ref>
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*[[Version 240|v.240]] - "Fixed calculation of distance for fleeing/chasing animal movement."
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*[[Version 247|v.247]] - "Fixed so that several attacking [[animals]], that also go through uses, produce wounds when they attack on their last use, and don't get stuck after attacking. The fix changes it so that they don't consume a use when attacking."
  +
  +
==References==
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<references/>
   
 
[[Category:One Hour One Life Wiki]]
 
[[Category:One Hour One Life Wiki]]
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[[Category:Animals]]

Latest revision as of 04:38, 13 December 2019

There are several Animals in One Hour One Life. These animals can provide players useful materials to craft food, clothing, tools, transport, weapons and medical supplies. Some animals are hostile and will attack and injure the player, requiring Medical Treatment, while others can be domesticated or ridden for speedy transport. Except for Rabbits and Cardinals, all animals will display one of three movement behaviors: "chase", "flee", or "random".

Rabbit[ | ]

Rabbit Family

Main article: Rabbits.

Rabbits are found in the Yellow Prairies in holes as a family or an individual. By using a snare (preferably on a Family Hole), you can harvest rabbits for fur and meat. Rabbits are an essential early-game crafting ingredient for many purposes including smithing, backpacks, clothing, pies, and medical supplies.

Geese[ | ]

Canada Goose PondDomestic Goose

Main articles: Canada Goose Pond, Domestic Goose.

Canada Goose Ponds are found in the swamps. They provide water, feathers, eggs, and meat. They are used in smithing, making arrows, and cooking. If shot, geese do not return to the pond. Geese can be domesticated from their eggs to farm more eggs and meat.

Mouflon[ | ]

Mouflon with LambDomestic Mouflon with Lamb

Main article: Mouflon.

Mouflon are found in the badlands. They can be killed using a bow and arrow and skinned for hide and mutton. They can also be domesticated into sheep.

Sheep[ | ]

Domestic Sheep

Main article: Domestic Sheep.

Sheep are domesticated versions of Mouflon and can be sheared for fleece, skinned and butchered for Sheep Skin and mutton, or fed to produce Sheep Dung. Products from sheep farming are used in clothes, medical supplies, cooking, compost and more. Sheep are friendly, and will tend to follow the player. If loose near a carrot farm, sheep will eat the carrots and ruin the crop.

Wolf[ | ]

Wolf

Main article: Wolf.

Wolves are predators found roaming the badlands. An attacking wolf will result in a Bite Wound, which if not treated will result in death. They can be shot using a bow and arrow and skinned for wolf skin. Wolves can be domesticated into dogs.

Dog[ | ]

Collie

Main article: Dog.

Dogs are domesticated versions of wolves. They are friendly (except for Mean Pit Bulls), and will tend to follow the player. A dog can only breed once in its lifetime. Dogs cannot be killed (except for Mean Pit Bulls), but will eventually grow old and die. Dogs can be one of nine breeds, and can consistently be selected for a particular breed.

Grizzly Bear[ | ]

Bear CaveGrizzly Bear

Main articles: Grizzly Bear.

Grizzly bears are predators found in the badlands inside Bear Caves. Bears will travel far from their cave to follow their prey. An attacking bear will result in a Bite Wound, which if not treated will result in death. Bears must be shot three times with a bow and arrow to kill a single bear. They can be skinned to get bear skin. Feeding a hungry grizzly with raw mutton will stop it from chasing players for a short time.

Penguin[ | ]

Penguin

Main article: Penguin.

Penguins are found in the tundra and are docile creatures with no current crafting uses. When approached, penguins will escape into the nearest Ice Hole.

Seal[ | ]

Antarctic Fur Seal

Main article: Antarctic Fur Seal.

Seals spawn in the tundra biome. They are docile and can be killed with a long straight shaft, and skinned to get seal skin.

Horse[ | ]

Wild Horse

Main article: Wild Horse.

Horses spawn in the desert biome, and will run away when approached. A horse can be captured using a lasso, and tamed for riding. Horses can be used with carts, to make medicine, and to create the Oddity.

Rattle Snake[ | ]

Rattle Snake

Main article: Rattle Snake.

Rattlesnakes spawn in the desert. An attacking snake will result in a snake bite, which if not treated will result in death. Snakes will also kill riding horses, and tip horse-drawn carts. Snakes can be killed using a knife, yielding snake skin, or with a Crude Car to get roadkill.

Boar & Pig[ | ]

Wild BoarDomestic Pig

Main articles: Wild Boar, Domestic Pig.

Boars are found in the Swamp. An attacking boar will result in a hog cut, which if not treated will result in death. They can be shot using a bow and arrow and then butchered to yield pork. Boars can be domesticated into pigs to farm meat. Pigs are killed with a knife.

Bison & Cow[ | ]

BisonDomestic Cow

Main Articles: Bison, Bison Calf, Domestic Bison, Domestic Cow, Domestic Calf.

Bison are found in the Prairie and are docile. Bison can be killed using a bow and arrow. Two arrows are required to kill a single bison. Bison can be domesticated into cows. Cows are friendly, and will tend to follow the player. Cows produce milk, and can also be poisoned to get yellow pigment.

Mosquito Swarm[ | ]

Mosquito Swarm

Main Article: Mosquito Swarm

Mosquitoes are found in the jungle. If encountered, they will inflict the player with Yellow Fever which cannot be cured, but will disappear after 35 seconds. Yellow fever increases your temperature and reduces the hunger bar to 30% of its maximum. See the Medical Treatment page for strategies to survive yellow fever.

Turkey[ | ]

Turkey

Main Article: Turkey

Turkeys are found in the Yellow Prairies. They can be killed using a bow and arrow, plucked for 18 Turkey Feathers, and skinned for meat. A poked turkey will run away.

History[ | ]

  • v.213 - "Added step-back-onto rope transitions for animals so they don't eat the rope if there's no place for them to move. Also allows you to grab rope/lasso if this is the case."
  • v.213 - "Animals no longer spawn outside their home biome along biome boundaries. Goodbye, arctic snakes and desert penguins."
  • v.240 - The issue with animals and other movable items not respawning when nature reclaims an area has been fixed. Fixed so that empty tiles that used to contain a natural object are restored when map is culled back to natural state.[1]
  • v.240 - "Fixed calculation of distance for fleeing/chasing animal movement."
  • v.247 - "Fixed so that several attacking animals, that also go through uses, produce wounds when they attack on their last use, and don't get stuck after attacking. The fix changes it so that they don't consume a use when attacking."

References[ | ]

  1. Jason Rohrer, GitHub change log, retrieved 17 June 2019