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*[[Version 240|v.240]] - The issue with animals and other movable items not respawning when nature reclaims an area has been fixed. Fixed so that empty tiles that used to contain a natural object are restored when map is culled back to natural state.<ref name="GitHub">Jason Rohrer, [https://github.com/jasonrohrer/OneLife/blob/master/documentation/changeLog.txt GitHub change log], retrieved 17 June 2019</ref> |
*[[Version 240|v.240]] - The issue with animals and other movable items not respawning when nature reclaims an area has been fixed. Fixed so that empty tiles that used to contain a natural object are restored when map is culled back to natural state.<ref name="GitHub">Jason Rohrer, [https://github.com/jasonrohrer/OneLife/blob/master/documentation/changeLog.txt GitHub change log], retrieved 17 June 2019</ref> |
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*[[Version 240|v.240]] - "Fixed calculation of distance for fleeing/chasing animal movement." |
*[[Version 240|v.240]] - "Fixed calculation of distance for fleeing/chasing animal movement." |
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β | *[[Version 247|v.247]] - "Fixed so that several attacking [[animals]], that also go through uses, produce wounds when they attack on their last use, and don't get stuck after attacking. The fix changes it so that they don't consume a use when attacking." |
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==References== |
==References== |