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*[[Version 240|v.240]] - The issue with animals and other movable items not respawning when nature reclaims an area has been fixed. Fixed so that empty tiles that used to contain a natural object are restored when map is culled back to natural state.<ref name="GitHub">Jason Rohrer, [https://github.com/jasonrohrer/OneLife/blob/master/documentation/changeLog.txt GitHub change log], retrieved 17 June 2019</ref>
 
*[[Version 240|v.240]] - The issue with animals and other movable items not respawning when nature reclaims an area has been fixed. Fixed so that empty tiles that used to contain a natural object are restored when map is culled back to natural state.<ref name="GitHub">Jason Rohrer, [https://github.com/jasonrohrer/OneLife/blob/master/documentation/changeLog.txt GitHub change log], retrieved 17 June 2019</ref>
 
*[[Version 240|v.240]] - "Fixed calculation of distance for fleeing/chasing animal movement."
 
*[[Version 240|v.240]] - "Fixed calculation of distance for fleeing/chasing animal movement."
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*[[Version 247|v.247]] - "Fixed so that several attacking [[animals]], that also go through uses, produce wounds when they attack on their last use, and don't get stuck after attacking. The fix changes it so that they don't consume a use when attacking."
 
   
 
==References==
 
==References==
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