Animals

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There are several Animals in One Hour One Life. These animals can provide players useful materials to craft food, clothing, tools, transport, weapons and medical supplies. Some animals are hostile and will attack and injure the player, requiring Medical Treatment, while others can be domesticated or ridden for speedy transport. Except for Rabbits and Cardinals, all animals will display one of three movement behaviors: "chase", "flee", or "random".

Rabbit[edit | edit source]

Rabbit Family

Main article: Rabbits.

Rabbits are found in the Yellow Prairies in holes as a family or an individual. By using a snare (preferably on a Family Hole), you can harvest rabbits for fur and meat. Rabbits are an essential early-game crafting ingredient for many purposes including smithing, backpacks, clothing, pies, and medical supplies.

Geese[edit | edit source]

Canada Goose PondDomestic Goose

Main articles: Canada Goose Pond, Domestic Goose.

Canada Goose Ponds are found in the swamps. They provide water, feathers, eggs, and meat. They are used in smithing, making arrows, and cooking. If shot, geese do not return to the pond. Geese can be domesticated from their eggs to farm more eggs and meat.

Mouflon[edit | edit source]

Mouflon with LambDomestic Mouflon with Lamb

Main article: Mouflon.

Mouflon are found in the badlands. They can be killed using a bow and arrow and skinned for hide and mutton. They can also be domesticated into sheep.

Sheep[edit | edit source]

Domestic Sheep

Main article: Domestic Sheep.

Sheep are domesticated versions of Mouflon and can be sheared for fleece, skinned and butchered for Sheep Skin and mutton, or fed to produce Sheep Dung. Products from sheep farming are used in clothes, medical supplies, cooking, compost and more. Sheep are friendly, and will tend to follow the player. If loose near a carrot farm, sheep will eat the carrots and ruin the crop.

Wolf[edit | edit source]

Wolf

Main article: Wolf.

Wolves are predators found roaming the badlands. An attacking wolf will result in a Bite Wound, which if not treated will result in death. They can be shot using a bow and arrow and skinned for wolf skin. Wolves can be domesticated into dogs.

Dog[edit | edit source]

Collie

Main article: Dog.

Dogs are domesticated versions of wolves. They are friendly (except for Mean Pit Bulls), and will tend to follow the player. A dog can only breed once in its lifetime. Dogs cannot be killed (except for Mean Pit Bulls), but will eventually grow old and die. Dogs can be one of nine breeds, and can consistently be selected for a particular breed.

Grizzly Bear[edit | edit source]

Bear CaveGrizzly Bear

Main articles: Grizzly Bear.

Grizzly bears are predators found in the badlands inside Bear Caves. Bears will travel far from their cave to follow their prey. An attacking bear will result in a Bite Wound, which if not treated will result in death. Bears must be shot three times with a bow and arrow to kill a single bear. They can be skinned to get bear skin. Feeding a hungry grizzly with raw mutton will stop it from chasing players for a short time.

Penguin[edit | edit source]

Penguin

Main article: Penguin.

Penguins are found in the tundra and are docile creatures with no current crafting uses. When approached, penguins will escape into the nearest Ice Hole.

Seal[edit | edit source]

Antarctic Fur Seal

Main article: Antarctic Fur Seal.

Seals spawn in the tundra biome. They are docile and can be killed with a long straight shaft, and skinned to get seal skin.

Horse[edit | edit source]

Wild Horse

Main article: Wild Horse.

Horses spawn in the desert biome, and will run away when approached. A horse can be captured using a lasso, and tamed for riding. Horses can be used with carts, to make medicine, and to create the Oddity.

Rattle Snake[edit | edit source]

Rattle Snake

Main article: Rattle Snake.

Rattlesnakes spawn in the desert. An attacking snake will result in a snake bite, which if not treated will result in death. Snakes will also kill riding horses, and tip horse-drawn carts. Snakes can be killed using a knife, yielding snake skin, or with a Crude Car to get roadkill.

Boar & Pig[edit | edit source]

Wild BoarDomestic Pig

Main articles: Wild Boar, Domestic Pig.

Boars are found in the Swamp. An attacking boar will result in a hog cut, which if not treated will result in death. They can be shot using a bow and arrow and then butchered to yield pork. Boars can be domesticated into pigs to farm meat. Pigs are killed with a knife.

Bison & Cow[edit | edit source]

BisonDomestic Cow

Main Articles: Bison, Bison Calf, Domestic Bison, Domestic Cow, Domestic Calf.

Bison are found in the Prairie and are docile. Bison can be killed using a bow and arrow. Two arrows are required to kill a single bison. Bison can be domesticated into cows. Cows are friendly, and will tend to follow the player. Cows produce milk, and can also be poisoned to get yellow pigment.

Mosquito Swarm[edit | edit source]

Mosquito Swarm

Main Article: Mosquito Swarm

Mosquitoes are found in the jungle. If encountered, they will inflict the player with Yellow Fever which cannot be cured, but will disappear after 35 seconds. Yellow fever increases your temperature and reduces the hunger bar to 30% of its maximum. See the Medical Treatment page for strategies to survive yellow fever.

Turkey[edit | edit source]

Turkey

Main Article: Turkey

Turkeys are found in the Yellow Prairies. They can be killed using a bow and arrow, plucked for 18 Turkey Feathers, and skinned for meat. A poked turkey will run away.

History[edit | edit source]

  • v.213 - "Added step-back-onto rope transitions for animals so they don't eat the rope if there's no place for them to move. Also allows you to grab rope/lasso if this is the case."
  • v.213 - "Animals no longer spawn outside their home biome along biome boundaries. Goodbye, arctic snakes and desert penguins."
  • v.240 - The issue with animals and other movable items not respawning when nature reclaims an area has been fixed. Fixed so that empty tiles that used to contain a natural object are restored when map is culled back to natural state.[1]
  • v.240 - "Fixed calculation of distance for fleeing/chasing animal movement."

References[edit | edit source]

  1. Jason Rohrer, GitHub change log, retrieved 17 June 2019